prof
11-28-2007, 01:26 AM
Well, we all know that we have choices between which weapons we want to fight with and how we want to with them, but wheres the bonus? For instance, sword users can block, attack and block at the same time, do multiple things other weapons can not, but where does it help you become better than others? It doesn't. You can still be beaten easily by a level 1. Ya see, if they had abilities to different levels, in this example, Sword skill level. Sure, you have your moves that you have to learn to do, but you all have the same sword and can all die just as easily as the next guy. Well.. Wouldn't you like all your hard work to go to use?
Lets say you get X-Amount of 'Skill Points(random name)' for leveling up. You use these special points to level up your characters strength in certain classes. For instance, EVERYBODY uses guns! Well, you would want your gun level to be quite high, eh? But, what if your a sword enthusiast? Sword level higher! What if you like an even combo? Your a well rounded player in both fields!
Sure we have daggers and kodachis to choose from, but swords are just an example. This brings new fighting styles to the game, new 'pure' fighting styles to the game(pure as in purely one skill, nothing else). But, seeing as people would find some way to make one skill impossibly high and over-powered, you would want limitations depending on your level, correct? Lets say you get to level 30, you use your points purely on sword, your sword level can be what, your level or something higher? I don't know, haven't thought that far into this.
Comments? Ideas?
Lets say you get X-Amount of 'Skill Points(random name)' for leveling up. You use these special points to level up your characters strength in certain classes. For instance, EVERYBODY uses guns! Well, you would want your gun level to be quite high, eh? But, what if your a sword enthusiast? Sword level higher! What if you like an even combo? Your a well rounded player in both fields!
Sure we have daggers and kodachis to choose from, but swords are just an example. This brings new fighting styles to the game, new 'pure' fighting styles to the game(pure as in purely one skill, nothing else). But, seeing as people would find some way to make one skill impossibly high and over-powered, you would want limitations depending on your level, correct? Lets say you get to level 30, you use your points purely on sword, your sword level can be what, your level or something higher? I don't know, haven't thought that far into this.
Comments? Ideas?