View Full Version : New Tracks!
gs-Gamespy
01-24-2008, 08:03 PM
I have an idea for new tracks, and I think it would be quite cool (or. . Spiffy. . As Sentrex would say -_-) if we had this, having a Circuit (laps) or a Sprint (no laps) that goes through most of the city, or around it, whatever. To make up for the gas guzzling cost and such you could make it so you earn more mitos and experience, not something rediculously high, but you know, something reasonable to make it worth our time and playable. I personally have been wanting something like this for a while and I think it'd be quite awesome. :thumbsup:
Anyone else agree with me?
And would the GMs allow / do this?
gs-Gamespy
ahiddenfigure
01-25-2008, 02:18 AM
Seems like a good idea, although racing through multiple cities would be out, as it would be a nightmare for laggers. :grrr:
Personally I'd like to see the tracks follow similar patterns to the patrol / scout routes in each city. It reminds me somewhat of the "NFS World Loop" track from NFS: Most Wanted that takes 10 minutes to finish... :lolz:
gs-Gamespy
01-28-2008, 06:55 AM
Yeah, exactly what I ment, I doubt they'd be able to word multi-city tracks because you have to go through the area transaction to go through each, so there's a even less chance of that happening in a race.
gs-Gamespy
big_will
01-28-2008, 07:03 AM
I think the Area 71 would be a nice "Oval", maybe with 4+ laps.
gs-Gamespy
01-28-2008, 07:14 AM
True, true, I think it'd be interesting to have it as a finish line also on this world map :)
One side is an entrance, the other side, the finish, you go around and that's the end of that map :)
gs-Gamespy
TatharNuar
01-29-2008, 12:03 AM
Why not design some tracks yourself? I'd try to keep it under 2.5 minutes in a V8 to keep in line with the other tracks though. Skid Rush got user-made tracks in-game, after all.
Torazo
01-29-2008, 12:04 AM
I made this a while back...
Jamal Restaurant to Supreme Court or vice versa. Lunchtime traffic lines... XD
http://i5.photobucket.com/albums/y163/xxMajorPayne/Oros3.jpg
TatharNuar
01-29-2008, 12:18 AM
Can you do it in under 2.5 minutes in a V9?
Shinimi
01-29-2008, 01:49 AM
lolz might as well ask the GMs to create a time where as everyone is able to take part in the so-call muti-maps race as a event or something....
cause if you were to put something like that in a map for BZ...... it will take up like 10-15mins to finish the whole race...... how would anyone want to race that long and the rewards... is unknown o.O???
gs-Gamespy
01-29-2008, 08:17 AM
No, that looks more like what I was suggesting, a endurance / whole map race.
To be honest, I'd like to be able to have user-made tracks as well where you get to click on the map where you want block offs, check gates (must be X amount of distance from the last one), Start, Finish, Ramps, etc. Would save Ijji me ********************ing at them, lol.
gs-Gamespy
Timmiejj
01-30-2008, 06:26 AM
How would racing trough more cities be a big laggish problem, GM's made this cities they are next together so i quess they can make a track that runs through 2 cities without passing the city border/with the loading process etc since u wont be entering a new city but just continuing the track since it already loaded/processed in the start of the match
gs-Gamespy
01-30-2008, 06:44 AM
Not really a laggish probablem, it just wont happen due to area transactions.
gs-Gamespy