LAaaamaKing
02-07-2008, 09:43 PM
Ok, The Victory/Defeat thingy didnt work.. can someone please help correct this.. i have also attached the map with the triggers
This is what it should do (The Teams are Red and Blue):
- Units Spawning Every (# Seconds), Attacking Each Other Farm And Units (Working Perfectly)
- When Red farm is Destroyed, Blue is Victorious and Red is Defeated (Not Working)
- When Blue farm is Destroyed, Red is Victorious and Blue is Defeated (Not Working)
(WORKING)
Units Spawn Attack T2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 2 (Blue) at (Center of Region 003 <gen>) facing (Position of Farm 0019 <gen>)
Unit - Order (Last created unit) to Attack Farm 0019 <gen>
(WORKING)
Units Spawn Attack T1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Spell Breaker for Player 1 (Red) at (Center of Region 002 <gen>) facing (Position of Farm 0018 <gen>)
Unit - Order (Last created unit) to Attack Farm 0018 <gen>
(NOT WORKING)
Farm Death T2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Farm 0018 <gen> is dead) Equal to True
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Else - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
(NOT WORKING)
Farm Death T1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Farm 0019 <gen> is dead) Equal to True
Then - Actions
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Else - Actions
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory
Events
Conditions
Actions
Defeat
Events
Conditions
Actions
This is what it should do (The Teams are Red and Blue):
- Units Spawning Every (# Seconds), Attacking Each Other Farm And Units (Working Perfectly)
- When Red farm is Destroyed, Blue is Victorious and Red is Defeated (Not Working)
- When Blue farm is Destroyed, Red is Victorious and Blue is Defeated (Not Working)
(WORKING)
Units Spawn Attack T2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 2 (Blue) at (Center of Region 003 <gen>) facing (Position of Farm 0019 <gen>)
Unit - Order (Last created unit) to Attack Farm 0019 <gen>
(WORKING)
Units Spawn Attack T1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 Spell Breaker for Player 1 (Red) at (Center of Region 002 <gen>) facing (Position of Farm 0018 <gen>)
Unit - Order (Last created unit) to Attack Farm 0018 <gen>
(NOT WORKING)
Farm Death T2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Farm 0018 <gen> is dead) Equal to True
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Else - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
(NOT WORKING)
Farm Death T1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Farm 0019 <gen> is dead) Equal to True
Then - Actions
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Else - Actions
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Victory
Events
Conditions
Actions
Defeat
Events
Conditions
Actions