View Full Version : massive inconsistency
The_Questioner.
05-30-2007, 05:05 PM
ok, i would just like to say that even though the new update helps, it still lacks. The one big problem i have with GUnz right now is the inconsistency with the massives. Before any of you start talking about skyblock and reverse massive and skybreak, i already know about all that crap. However, when ever i am in duels and crap i am never able to hit when i massive even when i use reverse amssives and skybreaks, but my opponent will hit me every time even when i use skyblock and even when the use just a normal massive, also when i am out of their reach and off to their side i get hit. Does any one have an explantion for this that does NOT include skybreak, skyblock, or reverse massives?
Andrew_hesph
05-30-2007, 05:07 PM
it might have something to do withpiung and or bad scripting and ping not sure tho :P
i used toi have same problem
best_ninja
05-30-2007, 05:08 PM
could it be you missed?
Andrew_hesph
05-30-2007, 05:14 PM
that 2 but ive had it so im right on top of them and they have a gun out or something and i still miss :P i think it has something to do with ping :P
Twilightå…‰
05-30-2007, 05:28 PM
Ya, I got hit by a massive from like far away (that is, AFTER I back-dashed away from him).
Probably ping issues.
Lamentingsun
05-30-2007, 05:58 PM
i get that sometimes....but not all teh time thankgoodness...
4znSupaBoi
05-30-2007, 06:20 PM
Yeah, the way that the 180 degree turn massive actually hits someone is by when ur dashing towards them you actually fly over the person and go behind them right? So technically speaking it means that you're hitting them right on the body thus= hit, if you reverse massive and you're still in front of them and the massive hit the sword=blocked.
flew over massive at body= hit