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Zman840
10-14-2008, 05:48 PM
here's a basic guide to people who having a hard time doing this level:

Area 1 (Before the entry):

enemies:
-snake pot
-jungle slime
-deadly jungle slime
-Deadly slime (bigger version)

walkthrough:

Its not that hard, just don't waste your skills too much on them...

Area 2 (The snake):

enemies:
-Snake Pots
-Snake Boss (4-8 boss) (Seshya)
-Young Snakes

Walkthrough:

In the beginning, wait for Seshya to pass through, then head on. Now kill all the young snakes and snake pots to survive (most likely be poisoned). Then eventually (in set time) Seshya will appear and fight you. Do what you do for the 4-8 boss; spam ranged spells on it...

NOTICE: Beware of its attacks, most of the attacks don't knockdown, but will be annoying when you are at 0 health later in the stage.

Area 3 (Riddle A)

enemies:
[poisonous]Jungle slimes

Walkthough:

They want to to hit the big stones, but little ones are guarding it. One with Slow cloud, the other beam. Best way to make them leave you alone while you attack the slimes are to attack the big stone when the small ones are at a corner. that way it won't distract you...

Area 4 (Riddle B)

enemies:
Ghost Pirates (a lot)

Walkthrough:

Now this get more difficult. You must first hit the right stone which seems completely symetrical to each other. I've found a way to distinguish it, but there's still some variables with it. Look for a stone that's different in 3 ways: how many spins, the rotation, or the pattern of the spin. If you pick the wrong one, either you'll be hit by tornado, freeze and a knockdown spell, or an earthquake (either pillar of abyss or the other mage AoE one). So far, here's the list:

Reaver's Beam: (1 person) (go to corner first, then if damaged for nothing, watch out and run)
Tornadoes: (1-4 people) (corner first, then dash away without intercepting each other like mad)
Earthquake: (all) (Just go wait in a corner)
Pillar of Abyss (1 person) (It goes up, right, down, left. Some pattern. If you can't escape, watch the patterns)
Falling Rocks: (all) (Just don't get hit, no way to tell which is where, but I suggest moving on where it landed already, or corner)

^^info above came from hiilikeeggs

I've also heard some rumors saying "Hit the fastest one rotating." somehow, it actually worked for a few times.

If you hit the right one, you'll fight a small 10-12 ghost pirates (violent by the way).

After doing that twice, once you open up 1/2 the doorway, you fight another 10-12 pirates. I suggest using the mage's ice wall so you can spam ranged attacks to it.


Anyways, here's link to Grimnoir's 'Trap Kill' Guide in case you hit the wrong pillar:
http://forums.ijji.com/showthread.php?t=349861

and here's a quote:

There are 2 things i like to add:

1. If you have a party of 3 or 4, you can tell 2 people to use their long range skills to keep the turtle kings from coming out of their spawning point. A good choice would be to have eir spam sssss on them. Those 2 people will also have to watch out for their long range attack, so be careful. The other person or 2 people should go and fight the turtles in the middle and make sure the turtles don't attack the 2 people attacking the turtle kings.

2. for the sharks that spawn where the turtle kings spawn, you can also tell eir(s) to spam sssss to push them back and prevent them from approaching and attacking you while the other people attack shaka and the other sharks that come form the south



Area 5 (Illusion Beast)

enemies:
-Illusion Beast

Walkthrough:

You'll be fighting him on a 3 by 3 grid. When you fight, you'll be in trouble fighting when the floors are divided by walls equally. Best way to avoid being split up and hunted down is to stay close together in a grid. Besides, you don't know where's the REAL wolf when he's hiding behind the door.

NOTE: Since the update, you can see the level of the beast; Look for LEVEL 40 for the REAL ONE!

Area 6 (Turtles and Sharks)

enemies:
-Shurmoks (a lot)
-Jungle Turtle (a lot)

walkthrough:

Think of it as an army of enemies. Its gonna be very tough to fight 2 Turtle Kings at the same time...Just hang in there and spam for your life (knockdown enemies a lot so they won't annoy you too much). Then there's the army of sharks, even tougher than the turtles. Best way to defeat that army is to focus on the minor enemies first, gradually fighting Shaka (or was it Shura?)

Area 7 (Tarask)

enemies:

-5 Tarask head
-Stone Pillars

Walkthrough:

This is a tough battle if you aren't prepared for it. First, Go ALL THE WAY to the TOP RIGHT CORNER. second, spam your skills on the nearest head, watching out for the movements of the head. It doesn't look like it'll do any damage, but its based on how many heads there are. Anyways, if you see a pillar nearby the top right corner, DESTROY IT ASAP. They will annoy you. Sooner or later, you'll win for sure (if you don't make any major mistakes.

A more challenging and fun spot is bottom left. Have healer stay bottom left corner and only go left or right to heal. Rest go for middle head. If you get hit, you'd get knocked all the way back to where healer can reach ya. Most people don't use it tho.

Btw most people also don't know that if you hit middle head as last hit before tarask dies, you'd get a lot more exp. If you kill tarask from a side head, you won't be earning much exp...

I also forgot to mention that each head you destroy kills 1/5th of its whole hp. so when less than 1/5th of his head is left, hit directly to the head or you won't get the (~200k exp @ lv 30-40s)


Sorry for the 'uncolorful and unbolded' text...but if this helps you, be glad I've payed attention to what's going on and sharing it to people.

kmjnhbgvf
10-19-2008, 01:03 PM
Cool guide. I still haven't managed to beat it yet, got close though >.>

MakeNoCent
10-19-2008, 06:44 PM
A more challenging and fun spot is bottom left. Have healer stay bottom left corner and only go left or right to heal. Rest go for middle head. If you get hit, you'd get knocked all the way back to where healer can reach ya. Most people don't use it tho.

Btw most people also don't know that if you hit middle head as last hit before tarask dies, you'd get a lot more exp. If you kill tarask from a side head, you won't be earning much exp...

MrVietnamese
10-20-2008, 01:25 PM
nice guide/walkthrough

GBPgotbanned
10-22-2008, 10:42 PM
this stage is impossible O_O

xRoYaLVICCx
10-31-2008, 11:51 PM
Is there anyone that can elaborate on the Area 4 (riddle B) section? Is there a certain point when you should hit it?

Killface
11-01-2008, 01:03 AM
Is there anyone that can elaborate on the Area 4 (riddle B) section? Is there a certain point when you should hit it?

As long as you have a healer I wouldn't worry about it. I don't think that anyone really has a strategy for it anyways.

Skies
11-01-2008, 03:28 AM
I'd suggest, if the lightning/rocks go for you, stay still, don't run to the healer as you'll get him caught in it.

richw16w
11-05-2008, 10:13 AM
There are 2 things i like to add:

1. If you have a party of 3 or 4, you can tell 2 people to use their long range skills to keep the turtle kings from coming out of their spawning point. A good choice would be to have eir spam sssss on them. Those 2 people will also have to watch out for their long range attack, so be careful. The other person or 2 people should go and fight the turtles in the middle and make sure the turtles don't attack the 2 people attacking the turtle kings.

2. for the sharks that spawn where the turtle kings spawn, you can also tell eir(s) to spam sssss to push them back and prevent them from approaching and attacking you while the other people attack shaka and the other sharks that come form the south

ThePandaLord
11-06-2008, 07:25 AM
Rich, that's what I did on my Yuki. My job at that point was to use every long range skill I had on the big turtles while my party worked on the other monsters. o.o

Zman840
11-10-2008, 07:57 PM
Alright, some updates:

-Link to Grimnoir's great Trap kill Guide
-A Quote from post #9
-Both in riddle section b

richw16w
11-15-2008, 05:21 PM
awesome! thx for quoting me ^^

Zman840
11-20-2008, 05:56 AM
Quick update:

-Finding the REAL illusionary beast found! Read the guide

hiilikeeggs
11-23-2008, 06:43 AM
well i got another hint, on the place i think B? where u kill one... everyone go to separate corners and you will not get dmged if u do it fast enough or only 1 or 2 of u will get dmged and u can go get healed by eir.

Zman840
11-23-2008, 04:13 PM
well i got another hint, on the place i think B? where u kill one... everyone go to separate corners and you will not get dmged if u do it fast enough or only 1 or 2 of u will get dmged and u can go get healed by eir.

Re-worded and inputed in the guide; thanks for the idea.