Zman840
10-14-2008, 05:48 PM
here's a basic guide to people who having a hard time doing this level:
Area 1 (Before the entry):
enemies:
-snake pot
-jungle slime
-deadly jungle slime
-Deadly slime (bigger version)
walkthrough:
Its not that hard, just don't waste your skills too much on them...
Area 2 (The snake):
enemies:
-Snake Pots
-Snake Boss (4-8 boss) (Seshya)
-Young Snakes
Walkthrough:
In the beginning, wait for Seshya to pass through, then head on. Now kill all the young snakes and snake pots to survive (most likely be poisoned). Then eventually (in set time) Seshya will appear and fight you. Do what you do for the 4-8 boss; spam ranged spells on it...
NOTICE: Beware of its attacks, most of the attacks don't knockdown, but will be annoying when you are at 0 health later in the stage.
Area 3 (Riddle A)
enemies:
[poisonous]Jungle slimes
Walkthough:
They want to to hit the big stones, but little ones are guarding it. One with Slow cloud, the other beam. Best way to make them leave you alone while you attack the slimes are to attack the big stone when the small ones are at a corner. that way it won't distract you...
Area 4 (Riddle B)
enemies:
Ghost Pirates (a lot)
Walkthrough:
Now this get more difficult. You must first hit the right stone which seems completely symetrical to each other. I've found a way to distinguish it, but there's still some variables with it. Look for a stone that's different in 3 ways: how many spins, the rotation, or the pattern of the spin. If you pick the wrong one, either you'll be hit by tornado, freeze and a knockdown spell, or an earthquake (either pillar of abyss or the other mage AoE one). So far, here's the list:
Reaver's Beam: (1 person) (go to corner first, then if damaged for nothing, watch out and run)
Tornadoes: (1-4 people) (corner first, then dash away without intercepting each other like mad)
Earthquake: (all) (Just go wait in a corner)
Pillar of Abyss (1 person) (It goes up, right, down, left. Some pattern. If you can't escape, watch the patterns)
Falling Rocks: (all) (Just don't get hit, no way to tell which is where, but I suggest moving on where it landed already, or corner)
^^info above came from hiilikeeggs
I've also heard some rumors saying "Hit the fastest one rotating." somehow, it actually worked for a few times.
If you hit the right one, you'll fight a small 10-12 ghost pirates (violent by the way).
After doing that twice, once you open up 1/2 the doorway, you fight another 10-12 pirates. I suggest using the mage's ice wall so you can spam ranged attacks to it.
Anyways, here's link to Grimnoir's 'Trap Kill' Guide in case you hit the wrong pillar:
http://forums.ijji.com/showthread.php?t=349861
and here's a quote:
There are 2 things i like to add:
1. If you have a party of 3 or 4, you can tell 2 people to use their long range skills to keep the turtle kings from coming out of their spawning point. A good choice would be to have eir spam sssss on them. Those 2 people will also have to watch out for their long range attack, so be careful. The other person or 2 people should go and fight the turtles in the middle and make sure the turtles don't attack the 2 people attacking the turtle kings.
2. for the sharks that spawn where the turtle kings spawn, you can also tell eir(s) to spam sssss to push them back and prevent them from approaching and attacking you while the other people attack shaka and the other sharks that come form the south
Area 5 (Illusion Beast)
enemies:
-Illusion Beast
Walkthrough:
You'll be fighting him on a 3 by 3 grid. When you fight, you'll be in trouble fighting when the floors are divided by walls equally. Best way to avoid being split up and hunted down is to stay close together in a grid. Besides, you don't know where's the REAL wolf when he's hiding behind the door.
NOTE: Since the update, you can see the level of the beast; Look for LEVEL 40 for the REAL ONE!
Area 6 (Turtles and Sharks)
enemies:
-Shurmoks (a lot)
-Jungle Turtle (a lot)
walkthrough:
Think of it as an army of enemies. Its gonna be very tough to fight 2 Turtle Kings at the same time...Just hang in there and spam for your life (knockdown enemies a lot so they won't annoy you too much). Then there's the army of sharks, even tougher than the turtles. Best way to defeat that army is to focus on the minor enemies first, gradually fighting Shaka (or was it Shura?)
Area 7 (Tarask)
enemies:
-5 Tarask head
-Stone Pillars
Walkthrough:
This is a tough battle if you aren't prepared for it. First, Go ALL THE WAY to the TOP RIGHT CORNER. second, spam your skills on the nearest head, watching out for the movements of the head. It doesn't look like it'll do any damage, but its based on how many heads there are. Anyways, if you see a pillar nearby the top right corner, DESTROY IT ASAP. They will annoy you. Sooner or later, you'll win for sure (if you don't make any major mistakes.
A more challenging and fun spot is bottom left. Have healer stay bottom left corner and only go left or right to heal. Rest go for middle head. If you get hit, you'd get knocked all the way back to where healer can reach ya. Most people don't use it tho.
Btw most people also don't know that if you hit middle head as last hit before tarask dies, you'd get a lot more exp. If you kill tarask from a side head, you won't be earning much exp...
I also forgot to mention that each head you destroy kills 1/5th of its whole hp. so when less than 1/5th of his head is left, hit directly to the head or you won't get the (~200k exp @ lv 30-40s)
Sorry for the 'uncolorful and unbolded' text...but if this helps you, be glad I've payed attention to what's going on and sharing it to people.
Area 1 (Before the entry):
enemies:
-snake pot
-jungle slime
-deadly jungle slime
-Deadly slime (bigger version)
walkthrough:
Its not that hard, just don't waste your skills too much on them...
Area 2 (The snake):
enemies:
-Snake Pots
-Snake Boss (4-8 boss) (Seshya)
-Young Snakes
Walkthrough:
In the beginning, wait for Seshya to pass through, then head on. Now kill all the young snakes and snake pots to survive (most likely be poisoned). Then eventually (in set time) Seshya will appear and fight you. Do what you do for the 4-8 boss; spam ranged spells on it...
NOTICE: Beware of its attacks, most of the attacks don't knockdown, but will be annoying when you are at 0 health later in the stage.
Area 3 (Riddle A)
enemies:
[poisonous]Jungle slimes
Walkthough:
They want to to hit the big stones, but little ones are guarding it. One with Slow cloud, the other beam. Best way to make them leave you alone while you attack the slimes are to attack the big stone when the small ones are at a corner. that way it won't distract you...
Area 4 (Riddle B)
enemies:
Ghost Pirates (a lot)
Walkthrough:
Now this get more difficult. You must first hit the right stone which seems completely symetrical to each other. I've found a way to distinguish it, but there's still some variables with it. Look for a stone that's different in 3 ways: how many spins, the rotation, or the pattern of the spin. If you pick the wrong one, either you'll be hit by tornado, freeze and a knockdown spell, or an earthquake (either pillar of abyss or the other mage AoE one). So far, here's the list:
Reaver's Beam: (1 person) (go to corner first, then if damaged for nothing, watch out and run)
Tornadoes: (1-4 people) (corner first, then dash away without intercepting each other like mad)
Earthquake: (all) (Just go wait in a corner)
Pillar of Abyss (1 person) (It goes up, right, down, left. Some pattern. If you can't escape, watch the patterns)
Falling Rocks: (all) (Just don't get hit, no way to tell which is where, but I suggest moving on where it landed already, or corner)
^^info above came from hiilikeeggs
I've also heard some rumors saying "Hit the fastest one rotating." somehow, it actually worked for a few times.
If you hit the right one, you'll fight a small 10-12 ghost pirates (violent by the way).
After doing that twice, once you open up 1/2 the doorway, you fight another 10-12 pirates. I suggest using the mage's ice wall so you can spam ranged attacks to it.
Anyways, here's link to Grimnoir's 'Trap Kill' Guide in case you hit the wrong pillar:
http://forums.ijji.com/showthread.php?t=349861
and here's a quote:
There are 2 things i like to add:
1. If you have a party of 3 or 4, you can tell 2 people to use their long range skills to keep the turtle kings from coming out of their spawning point. A good choice would be to have eir spam sssss on them. Those 2 people will also have to watch out for their long range attack, so be careful. The other person or 2 people should go and fight the turtles in the middle and make sure the turtles don't attack the 2 people attacking the turtle kings.
2. for the sharks that spawn where the turtle kings spawn, you can also tell eir(s) to spam sssss to push them back and prevent them from approaching and attacking you while the other people attack shaka and the other sharks that come form the south
Area 5 (Illusion Beast)
enemies:
-Illusion Beast
Walkthrough:
You'll be fighting him on a 3 by 3 grid. When you fight, you'll be in trouble fighting when the floors are divided by walls equally. Best way to avoid being split up and hunted down is to stay close together in a grid. Besides, you don't know where's the REAL wolf when he's hiding behind the door.
NOTE: Since the update, you can see the level of the beast; Look for LEVEL 40 for the REAL ONE!
Area 6 (Turtles and Sharks)
enemies:
-Shurmoks (a lot)
-Jungle Turtle (a lot)
walkthrough:
Think of it as an army of enemies. Its gonna be very tough to fight 2 Turtle Kings at the same time...Just hang in there and spam for your life (knockdown enemies a lot so they won't annoy you too much). Then there's the army of sharks, even tougher than the turtles. Best way to defeat that army is to focus on the minor enemies first, gradually fighting Shaka (or was it Shura?)
Area 7 (Tarask)
enemies:
-5 Tarask head
-Stone Pillars
Walkthrough:
This is a tough battle if you aren't prepared for it. First, Go ALL THE WAY to the TOP RIGHT CORNER. second, spam your skills on the nearest head, watching out for the movements of the head. It doesn't look like it'll do any damage, but its based on how many heads there are. Anyways, if you see a pillar nearby the top right corner, DESTROY IT ASAP. They will annoy you. Sooner or later, you'll win for sure (if you don't make any major mistakes.
A more challenging and fun spot is bottom left. Have healer stay bottom left corner and only go left or right to heal. Rest go for middle head. If you get hit, you'd get knocked all the way back to where healer can reach ya. Most people don't use it tho.
Btw most people also don't know that if you hit middle head as last hit before tarask dies, you'd get a lot more exp. If you kill tarask from a side head, you won't be earning much exp...
I also forgot to mention that each head you destroy kills 1/5th of its whole hp. so when less than 1/5th of his head is left, hit directly to the head or you won't get the (~200k exp @ lv 30-40s)
Sorry for the 'uncolorful and unbolded' text...but if this helps you, be glad I've payed attention to what's going on and sharing it to people.