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View Full Version : How is this AOE stage build?


evantide1
12-27-2008, 09:52 PM
The Build (http://lunian.genin.jp/en/calc/skill/dainn.html?75_0BA311B0C0014BA1071000008000_92)

The build would primarily focus on using icicle rain, CBD, and fire bomb to keep enemies in a location while the AOEs create havoc on them. Between the cooldown times, I would combo with Pillar, Fire Bomb, and CBD.

Is there anything that could be tweaked about this build? Also, is this build semi-viable for PVP?

miseri
12-27-2008, 10:29 PM
no IA/Orb/FDH/Recovery = have fun in PvP

Abyss 7 is pretty much a total waste for PvM builds, I'd drop it to 1.

With the extra points, put a point in IA and Mana Recovery and you should be a lot more capable of keeping your MP up for PvP; IA is also nice for cancels to aid mobility. A point in Fire Rain would also be good. It's a decent way to stall for time in PvM and hitstun people in PvP.

I'd consider HP Increase, Land Giant's Fist, and/or Deadly Magic Blow for additional filler. Dropping a skill to max Fire Orb would probably help out your PvP prospects a lot but that'd kinda remove the point of an AOE build.

evantide1
12-27-2008, 11:24 PM
The build isn't really for PVP. I just wanted to know how it would do. Thanks for the advice though. So do you have any comments about the stage part of the build?

miseri
12-27-2008, 11:37 PM
1 point to Recovery and Fire Rain is still good for pure PvM; HP Increase and Deadly Magic Blow are both better investments than the extra points in Abyss.

1 IA isn't as necessary for PvM, but it's still nice for things like emergency canceling an RFD/Rain of Fire so you don't have to waste a real skill on it.

Land Giant's Fist is also still useful for PvM; because of how far it pushes things and the fact that it launches stuff off the ground, it's a very effective way to mob things together for efficient AoE.

evantide1
12-28-2008, 08:55 AM
So basically something like this (http://lunian.genin.jp/en/calc/skill/dainn.html?75_1BA311B0C0114BA1111000018101_92)?

miseri
12-28-2008, 10:45 AM
Yeah, that's pretty much what I was thinking. My only other warning is that you'll be up to 3 SP short at certain points from 50~72, so plan things out to make sure you're not missing out on critical damage boosts and skills you need.

evantide1
12-28-2008, 11:18 AM
I guess I'll run with the basics of the build until I have a decently high level. Then, I'll expand on the skills you recommend.