BabyPiggy
09-02-2007, 02:48 PM
Okay. Heres my idea for Attack and Defend map.
Their would be two floors for the base.
The entire map should look like an "L".
In the base. Their would be two stairs on the side for people to go from top floor of base to bottom floor of base.
Their would be no power-up in this map. Not really fair. The game could just basically never end. (power-up=hp/ap/ammo thing.)
The base thats defending will not be able to cross. Why? Because their would be an invisable wall so you can't cross over. Each round the invisible wall will switch from base to base.
Also, the base thats attacking would be able to go through those walls allowing to either run or invade.
Like I said the map would like an "L". So the top point of the "L" would be red base. On the bottom right it'll be blue base.
Between those 2 bases would be two floor land with stairs allowing people to go up and down. Also then the base thats attacking would go on that and shoot them or just go in and invade.
Between the little area to stand and attack their would just be a flat ground.
Every two minute. If the person thats attacking doesn't invade the base thats defending the invisable wall will go away allowing the people thats defending leave the base and kill the people thats not attacking. OR. Their would be a time limit of 10minute per-round. So the base thats attacking must invade and kill everyone that's defending within 10minute or less. Or else the base thats defending will win. Allowing the base to gain experience for defending.
Game type for this map: TDM or TDME . TDME will work by how many kills every team gets. The team gets the most in that time or gets that amount would be attacking the next round and the other team will be defending. With a time limit.
The team thats the master of the room base would be the base thats attacking first.
Please do not leech this idea. This was made by me at September, 2 2007.
Their would be two floors for the base.
The entire map should look like an "L".
In the base. Their would be two stairs on the side for people to go from top floor of base to bottom floor of base.
Their would be no power-up in this map. Not really fair. The game could just basically never end. (power-up=hp/ap/ammo thing.)
The base thats defending will not be able to cross. Why? Because their would be an invisable wall so you can't cross over. Each round the invisible wall will switch from base to base.
Also, the base thats attacking would be able to go through those walls allowing to either run or invade.
Like I said the map would like an "L". So the top point of the "L" would be red base. On the bottom right it'll be blue base.
Between those 2 bases would be two floor land with stairs allowing people to go up and down. Also then the base thats attacking would go on that and shoot them or just go in and invade.
Between the little area to stand and attack their would just be a flat ground.
Every two minute. If the person thats attacking doesn't invade the base thats defending the invisable wall will go away allowing the people thats defending leave the base and kill the people thats not attacking. OR. Their would be a time limit of 10minute per-round. So the base thats attacking must invade and kill everyone that's defending within 10minute or less. Or else the base thats defending will win. Allowing the base to gain experience for defending.
Game type for this map: TDM or TDME . TDME will work by how many kills every team gets. The team gets the most in that time or gets that amount would be attacking the next round and the other team will be defending. With a time limit.
The team thats the master of the room base would be the base thats attacking first.
Please do not leech this idea. This was made by me at September, 2 2007.