View Full Version : Can acceleration be the "over powered char" in this game?
Onigiri
09-19-2007, 07:13 PM
Like title says...
Each game has an overpowered w/e... Could acc. cars be that in DC?
You are forced to be perfect when you drive speed cars, but acc. cars give you room for mistakes. Plus, how many straight courses are there? 2, 3?
Do you get my drift? lol "drift (sorry, not funny)
Chang_Nation
09-19-2007, 07:20 PM
it depends on you, if u do not crash much, speed and accel is good for you, if u crash a lot or make bad turns that slow ur car a lot then accel is good for u. i mean no sense for a guy who doesnt crash much or make those turns get a slow car with a lot of acceleration and vice versa, theres more speed vehicle with less aceel, more accel with less speed, more balanced btw speed and accel, then theres those duability stuff. 2 lazy to write anymore
The_Bumbino
09-19-2007, 07:29 PM
yeah what chang nation said it really depends on how you play
Snorlax
09-19-2007, 07:38 PM
I mean sure accel leaves room for mistakes, but if you consider the fact that no car with an insane accel stat has any dura, then that really gets rid of most of there chances.
Onigiri
09-19-2007, 11:07 PM
When you crash once with the dreamer is almost as if you are going into repair because you will take sooooo long to accelerate back up; whereas if you crash once with an above, you recover significantly quicker.
I think acceleration cars have more advantage than speed cars.
1) In high traffic races.
2) Even if the dura is low, you still have the amazing acc to recover fast. And i really don't think durability points affect the damage intake that much.
3) As i mentioned before, there aren't many drag races.
Yes ok speed racers do have great top speed, but they hardly ever reach their top speed due to constant turns and swerves.
Don't forget acc cars can easily make up their lack of speed from gates and their high boosts.
Lastly i want to point out is that acc cars have higher average speed overall in the whole race than a speed car.
Commander
09-20-2007, 12:24 AM
No, it can't be overpowered, because some people are extremely good with speed.
Eidolon
09-20-2007, 09:51 PM
I like speed better than acc, but acc cars usually have high boost too. This means that even on straight races you still have a chance of mitigating the opponents advantage if you get lucky with the boosts.
This means that all in all the acc+boost cars are probably better than the speed+durability ones.
You can also recover from a bad turn in an acc car much better, its not just traffic. How many times do you turn and then get bumped slightly by someone who was just behind you turning not quite as tightly as you did? Depending on the situation that can slow you down (sometimes it doesnt seem to effect me 0_o)
If everything works perfectly. Every turn is perfect, nobody bumps you, you do not get unlucky with traffic.. then speed is probably better, but other than that? And not all of those variables are controllable by you, so even perfect skill cant save you all the time.
I also find acc cars better for HUV hunting.
Therefore i must agree that acc+boost cars are better than speed+durability ones.
camoflauge
09-22-2007, 06:09 AM
im using an eric and the only time i can really drive really good is when im at mac speed and or using one of the power ups
IplayWITHguns
09-22-2007, 10:32 PM
Acc isn't necessarily overpowered, but it definetly is a very important stat.
In the battle zone almost every race is gonna have a lot of turns and traffic, meaning you need to turn and drift a lot. A higher acceleration will let you recover faster and be ready for the next turn. Plus the better acceleration cars have better booster too, so even if the faster car passes you you can outboost them for a second or two, which might be enough to cross the finish line first.
In missions and such you're always on such a short time leash, you almost have to make every turn perfect. And in case you do slip up a better acceleration will still let you squeak by. If all you've got is a better top speed you'll do better on a straight away, but unless you're really good at predicting where the traffic is gonna pop up you're likely to hit something and slow down lots
Suinodrak
09-24-2007, 10:35 AM
Acc and boost are probably the most important stats, durability is basically meaningless, as damage seems like it's done only on what place you are in during the race, if your in last, you take near none if any, in first you take massive damage even at very low speed. Thus speed+dura is slow to get to it's top speed which is it's only advantage, and takes just as much damage as a accel+boost or accel+speed car if they're in first place, spectate a few races in star arena and i'll bet you'll see accel+speed or accel+boost cars taking first place the great majority given a rather even level of skill
_mgc_
09-25-2007, 10:16 AM
a bit less arcade and more sim wouldnt hurt a bit
even if only optional
about acc vs speed:
if u have u and your clone racing, 1 in the acc version of that level and the other in the speed, it would depend on the track whod have the bigger advantage..
most tracks the result would be close either way
if both u and your clone wouldnt make a mistake, the speed version would prolly win more often..
so in the end it depends on how good u (think u) r
Eidolon
09-25-2007, 01:38 PM
you are forgetting that most acc cars come with a large boost, and most speed cars don't.
With that in consideration i think a high boost car is better than a high speed car on short to medium straight aways, even from a pure speed perspective.
The boost stat effects how long your boost is in effect for. And a boosting acc car can outrun a non boosting speed car, and while a boosting speed car is faster, they have a lower boost stat so the boost does not last as long.
When you consider that about half of the tracks with long straightaways have ramps and such scattered around, with plenty of boosting opportunity (i have done tracks were i am boosted probably 90% of the entire race) an acc/boost car gains a whole new dimension of advantage over a vanilla speed car.
If you ask me, this balances out almost all the time. The race is still won in the turns. An acc car is much more forgiving, a speed car is theoretically better if you drift perfectly.
Again it comes down to the turns. The thing you have to consider is that you will never make every turn perfectly because many turns you are more or less blind going around, you don't know if there is traffic in the way or not, even if you are coming out going with traffic there could still be something slow moving and unable to avoid. I suppose if you were really perfectly good you could drift each turn to where you are coming out in the center dividing line, giving you more chance to switch into a different side of the road, i usually don't see both sides of the road impassable.
But all the same, a slower car will give you more time to react in that situation anyway, so its still a trade off, speed can be a disadvantage or an advantage, but acceleration is never a bad thing to have. Because while an acc car can easily decelerate and recover if they need to change their speeds, a high speed low acc car has to really sacrifice some time if it slows down because it can not get back up to speed as fast.
This is all just theory, naturally. And when it comes down to it i don't think it makes as much a difference in reality anyway, so talking about it just 'on paper' may well be the only way to have a discussion about it at all.
_mgc_
09-25-2007, 02:04 PM
acc can be bad aswell
or rather, it can be used badly
being first is usually not a good idea at the start of a race
and acc cars have that disadvantage sorta built in..
so although theyre quicker of the line, it might pay to not use the advantage and just trail behind and try to dodge traffic till u get some boost and overtake after the last gate (if possible)
u see, acc cars rock, but gates make em suck
GhostKorean
09-25-2007, 02:06 PM
Being first and maintaining it is quite easy.. If you don't crash, and do your combos correctly, you can stay ahead of the pack easily.
_mgc_
09-25-2007, 02:24 PM
maybe for u thats true, but i find it rather difficult to compete with all the dc's and hb's comming from behind..
btw, whats the diffrence in level between u and the ppl u race in general?
Eidolon
09-25-2007, 04:02 PM
acc can be bad aswell
or rather, it can be used badly
being first is usually not a good idea at the start of a race
and acc cars have that disadvantage sorta built in..
so although theyre quicker of the line, it might pay to not use the advantage and just trail behind and try to dodge traffic till u get some boost and overtake after the last gate (if possible)
u see, acc cars rock, but gates make em suck
But an acc car can simply accelerate slower and still not lose its advantage. Which is that it can get up to max speed very quickly.
Compare that to a high speed car, whos main advantage of 'speeds higher than an acc car' can not be called upon so easily.
So you see accs advantage never goes away, because it always has supreme control over its own usage. But extra speed is additive, getting there requires time, and getting away from there is a major setback, whereas simply not accelerating as fast as your car can is purely choice
Yeah, first on first gate early on is usually bad, thats why i got rid of my turbo launch. I found myself strategically not using it, so much that i decided just to replace it with a nice speed part instead.
But no matter what speed you are at below max, your acc can be an advantage. A higher max speed is only an advantage once you are to where the other guys max speed already is.
GhostKorean
09-25-2007, 04:02 PM
And usually, that is when high speed cars win.
Eidolon
09-25-2007, 04:16 PM
This is where using boost comes in.
Ive always said that speed 'alone' is probably 'the' supreme stat. But acc with good boost combined is the ultimate combo.
an 'acc car' is, as far as i can tell, always high acc and boost, lower speed and dura, whereas a 'speed car' is more or less 'high speed and dura, lower acc and boost'. There are few cars that break this pattern.
The only time i see a speed car pass an acc car is on very long straights where the accs longer boost time is still not enough.
This is why ive said that its even on straights (with a few exceptions, as most straights are either medium or short distance, or have ramps built in to play up the acc cars superior boosting. Or they are very long multiple gate straightaways, where falling behind slightly gives the acc car a better chance of getting a more powerful powerup, but who even getting a full boost will be a major advantage compared to a speed car getting the same). The fight always comes down to the turns, and speed can be a disadvantage there, even if you drift perfectly. Acc is always useful, but speed is situational. And while it is very powerful even though its situational, to the point that the more flexible acc is still probably secondary, considering you have better boost to compensate an acc car is just statistically better in most situations.
So in general, the entire point can be summed up thustly.
Acc is better than speed on non straightaways, even if you drift perfectly, because there are still variables beyond your control
Boost makes up for lower speed on almost all straightaways.
This makes the total number of situations an acc/boost car is at an advantage higher than the total number of situations a speeed/dura car is at an advantage
HOWEVER!! Dura may be much more useful than im giving credit. Apparently it effects how much speed you lose when bumping someone/some thing. There may be aggressive offensive ways to use dura cars to influence the race in your favor that are not widely used at the moment. So this could change in the future. But for straight racing acc/boost is better than speed/dura.
Then there are balanced cars, some of these balanced cars have a slightly higher speed and boost than acc and dura, that is probably the ultimate configuration right there.
Greed
09-25-2007, 04:31 PM
If you break it down, the high speed cars are for pros exclusively. You get an accel car if you don't have good exiting drift speeds or are prone to crash excessively. That's why I'm getting a snake.
_mgc_
09-25-2007, 04:34 PM
the paradox is in the gate bonusses
speed cars, though initially behind, r able to close that gap (and overtake if timed well) with a significant mph diffrence using his disadvantage as an advantage through the gate catchup system..
to counter that, a acc car would have to stay behind the speedcar.. effectively sacrificing his advantage for the (far better) gate bonusses..
i see what ur saying in relation to mistakes..
if u crash a lot, it does pay to have decent acceleration
on the other hand,..
learn to drive!
lol j/k
Abscent
09-25-2007, 05:33 PM
Take this in consideration.
Accel is the "easy to master" class. High Accel and high booster allows you to crash, and recover easily. Its the car for the people who have difficulty on turns and avoiding traffic.
-People will argue this simply because of low durability, but dont be fooled! takes about 2-3crashs for you to repair. On my skyline, it takes me 3-4 crashs to repair, and each crash reduces my speed significantly. I crash into speed, it will take me 4-5 seconds to recover lost speed. Accel will take 2-3 seconds. And booster allows you to challange the speed!
The speed cars are the harder class. You need to know how to drift perfectly at least 95% of time to be ANY good. you need to know how to avoid traffic! and you must be able to time your boost's properly. Speed is the middle class.
SUV is the hardest. Allowing you to crash alot, yet suffer major consequences on lack of Accel, you might aswell repair. Speed is ok, and boost is pretty bad. If a SUV beats you, then either crawl into a ball and run to a cornor, or he must be dam good at driving and bashing. :P
My opinion.
Eidolon
09-26-2007, 02:35 PM
It seems that dura doesn't effect damage you take, but how forcefully you are able to bump things and how much speed you lose after crashing. If thats the case suvs, if used properly, could potentially make a gigantic obstacle course behind them as they go along=P
Im upset that people are so single minded about speed. Does everyone always just leave their finger on W all the time? Slowing down for certain parts or areas is a good idea, acc doesn't just let you recover from crashes, it lets you avoid crashing altogether because you don't have to worry about dropping back 20 mph or so to give you reaction time when rounding a blind turn to prevent you from smashing into traffic.
Try those annoying winding courses like the cras mountain one at around 130-140mph vs max speed and you shouldn't ever crash a single time. But theres no way to do it at 200, the cars just cant set themselves up for the successive hairpin turns well enough at that speed to hit turn after turn after turn, no matter how you drift (because you cant really drift in this game=p)
Im often taping forward to keep my speed a set amount below max. An acc car just has better all around control. A speed car, since it can not afford to slow down, just has to barrel through and hope for the best. Theres no way to 'learn' to avoid traffic. In high traffic sometimes a road or intersection will just be so cluttered there is no way through. Sometimes you can avoid hitting the cars if you run on the sidewalk (with or with out having to hit trees or lamp posts in the process), this is better than hitting the traffic, but its still going to slow you down.
Note that balanced things like the fondo are probably the best to be driving. They have 'enough' acc, while still having good speed and boost.
GhostKorean
09-26-2007, 03:17 PM
Hence, a excellent speed car user is a darn good player.
Coyweng
11-04-2007, 02:34 PM
Then how about HighSpeed/ AvgAccel /LowDura / Highboost car?
e.g : Nova, Viper, Gigas.
V9 nova stat : 230spd / 184accel / 113dura / 274boost
V9 viper stat : 242spd / 200accel / 106dura / 230boost
V9 gigas stat : 262spd / 150accel / 115 dura / 273boost.
would they do good in race? with spd and boost it's great for those careful people that doesn't crash alot isn't it?
You guys are also forgetting about parts, they allow you to customize the car to a cetain degree. For instance when I used the dreamer I equiped lots of +acc parts and % reduced after crash to counter act the dreamers lack of acceleration. So even when I crashed I could still recover rather quickly. What car you choose has to do with personal driving style, the real advantage is how you 'stack' your stats with parts.
lcorndogl
11-05-2007, 09:22 AM
Then how about HighSpeed/ AvgAccel /LowDura / Highboost car?
e.g : Nova, Viper, Gigas.
V9 nova stat : 230spd / 184accel / 113dura / 274boost
V9 viper stat : 242spd / 200accel / 106dura / 230boost
V9 gigas stat : 262spd / 150accel / 115 dura / 273boost.
would they do good in race? with spd and boost it's great for those careful people that doesn't crash alot isn't it?
you forgot V9 ruby: 242/200/85/250
And I think that accel is a major stat, you need it to get clear of the pack, and then if you look back, everyone is ramming into each other and getting smashed into posts, while you just cruise away from them, you need some speed too though, and boost can easily be overcome by the +0.3 booster time parts, although acc cars usually have good boost
Personally I find my viper rarely beaten, as long as I start in the front row and get away cleanly, when I race from the back row, I can't get clear, and well, then it all starts going wrong, so acc is definately the stat for me, to stop getting rammed by people as they can't catch up, my viper has a top speed of 199mph, which is alarmingly close to most lambo's 203mph top speed, so I'm happy with that, and the speed parts are nothing special in my viper either
Shoeless
11-05-2007, 06:32 PM
corn u got the boost points of v9 ruby wrong; it should be 272. so a v9 ruby would have stats like these;
speed: 242
acceleration: 200
durability: 86
boost: 272
yes u need good acceleration to get away from the pack, especially in games with 16 players. but after u've gotten away from the others and hit top speed, there's nothing which can help u extend the lead except for the occasional boost.
i used to think that acceleration was simply the best stat, until i raced against someone whom managed to beat me constantly. i was doing near perfect races without hitting anything, but somehow he just manages to stay in front of me. and it was mainly due to his long boost. so now i'm trying to strike a balance between acceleration and boost. i still need the acceleration to get away from ram-fests, but now i'll have longer boosts to further increase the lead.
lcorndogl
11-08-2007, 06:33 AM
I just remembered the ruby has 20 more boost than viper at V9, so just added 20 onto the person who I quoted lol
And my viper has long boost too, as shoeless knows way too well ;)
That is also my second highest stat, with parts that give me extra boost time, so that I can take people when we all hit top speed :)
LightfoxKitsune
11-08-2007, 06:57 AM
Hmm... We'll see if accel alone is overpowered. I'll get a Gigas just for that. =P
IplayWITHguns
11-08-2007, 09:15 AM
Accel is only gonna make a difference if you're a bad driver. If you're constantly slamming into walls and such then yeah, you need accel to try and catch up. If you're good with your drifts and can keep at or near top speed the whole race then you've little need for accel. Even if something does happen and you slam into a wall, since you're good anyway you can recover easily enough and get back into the swing of things.
bmwracer67
11-08-2007, 11:32 AM
when u crash much into traffic then the only stat that u need is DURABILITY! Accel duznt mean anything when crashing into sth if u dont have dura. Good dura duznt mean u have to repair fewer times, no, it means u lose fewer speed when u crash into sth and u can climb hills faster when u have higher dura.
Phantastica
11-08-2007, 11:44 AM
u can climb hills faster when u have higher dura.
I have to test this because it doesn't make sense to me.
Phantastica
11-09-2007, 06:47 PM
Well I tested the thing about durability making you climb hills faster. Thats just a false information. it doesn't help at all.