Tenki
10-27-2007, 11:15 PM
Requirements:
-Even number of players on each team
-One 'soccer ball' player (will be explained under)
Mode:
Training
Map:
Town (or Battle Arena)
Instructions:
Soccer ball must do this combination to activate "slide" mode: [Jump] - [direction] - [enter]
- It has to be a neutral direction jump, then a direction in midair.
Your team has to flip, stab, slash, or lunge (slash/lunge not advisable) the human soccerball into a set goal, which you should all decide yourselves before starting.
An example of the goals would be the gated areas at each side of battle arena.
If the soccerball gets killed (or optionally, stuck), then the game restarts from the point where the soccerball died, except in the other team's control.
Tips:
- Sword flip doesn't hurt, and people go the direction that the sword user is facing, so it can be used for general movement, 'dribbling', and getting the soccerball un-stuck.
- Lunges make the soccerball slide straight the direction the lunge was facing, and similarly, invulnerable to the other team's attacks.
- Slashes and stabs are more of the 'power hits' and each successive hit makes the person slide quicker.
- - Dagger users are more mobile and can be used for strict offensive movements, but also run the risk of killing the soccerball with stray excessive stabs (from dashing) and lunges.
- - Sword users have better control over the soccerball with non-painful flips, but slashes hurt more, so use them sparingly.
- Use rusty weapons for the sake of keeping the ball alive.
-Even number of players on each team
-One 'soccer ball' player (will be explained under)
Mode:
Training
Map:
Town (or Battle Arena)
Instructions:
Soccer ball must do this combination to activate "slide" mode: [Jump] - [direction] - [enter]
- It has to be a neutral direction jump, then a direction in midair.
Your team has to flip, stab, slash, or lunge (slash/lunge not advisable) the human soccerball into a set goal, which you should all decide yourselves before starting.
An example of the goals would be the gated areas at each side of battle arena.
If the soccerball gets killed (or optionally, stuck), then the game restarts from the point where the soccerball died, except in the other team's control.
Tips:
- Sword flip doesn't hurt, and people go the direction that the sword user is facing, so it can be used for general movement, 'dribbling', and getting the soccerball un-stuck.
- Lunges make the soccerball slide straight the direction the lunge was facing, and similarly, invulnerable to the other team's attacks.
- Slashes and stabs are more of the 'power hits' and each successive hit makes the person slide quicker.
- - Dagger users are more mobile and can be used for strict offensive movements, but also run the risk of killing the soccerball with stray excessive stabs (from dashing) and lunges.
- - Sword users have better control over the soccerball with non-painful flips, but slashes hurt more, so use them sparingly.
- Use rusty weapons for the sake of keeping the ball alive.